Rules

You can get a pdf of the latest rules in use at Origin LRP games here. If you have any queries regarding the rules you can get in touch via our facebook page, discord or by emailing originlrp@gmail.com

Character Generation

To play Origin, you must create a Character that abides by the rules of Character Generation and the community rules. A player can only have one character at a time and this character must retain the same skills each event with the addition of skills granted by Character Progression and In Game Roleplay. Under some roleplay and mitigating out of character circumstances it will be possible to change a character’s core makeup – but permission must be granted from the Game Organisation Desk or relevant IC infrastructure. 

A new character for a returning player can be made only upon death or retirement of a player’s previous one. Characters cannot be retired and then brought back at a later date, unless special permission is granted. Items, spells, learning and character traits do not carry over from one character to the next and any attempt to do so is considered cheating. Temporary monstering or NPC characters do not affect your Playable Character’s status. 

All characters must have a named race. Should a Player wish to adopt an unclassified race, create a new Strength or Flaw, or play a Monster/NPC as a Playable character they must contact GOD first. 

Every Player, upon creating a new character will have an opportunity to submit a background to GOD – these are not necessary, but greatly improve Roleplay conditions and game Lore whilst on the field. Please be aware that backgrounds may be used in an official capacity to create new scenarios for the Players and as such may become an important part of in-game Lore. 

A new character must start with an affiliated Land – this does not necessarily mean that your character is a central part of a Land or Group, but can exist on the outskirts of one and may follow a rough (but not strict) adherence to the Land’s morals and aesthetic. It is entirely possible that a character may undergo a change in their affiliated Land or Group or become outcast depending on their character’s preferences or personal plot development whilst in character. 

Every Character in Origin starts with 1 Hit Point per Location. The Locations are Head, Torso, Right Arm, Left Arm, Right Leg and Left Leg. This means it would take 1 basic hit to one of these to render that location of the Character’s body useless. Legs and arms are considered non-lethal locations meaning if one location is reduced to 0 Hit Points, that location is unusable until healed. Someone with 0 Hit Points remaining on an arm will not be able to use that arm, either to attack, parry, pick anything up or cast spells with. Similarly, a leg at 0 Hit Points will not support the weight of the character and the character will not be able to walk. If either your head or Torso are at 0 Hit Points, the Character begins bleeding out or is mortally wounded and is considered to be on their Death Count.  All characters (unless under a specific item, spell or racial skill effect) have a Death Count of 3 minutes. This is the time it would take between an attacker reducing the Head or Torso locations to 0 HP, to the character having Perished. Whilst on Death Count, a player can only crawl towards help, gesture weakly or cry weakly (unless under another spell or skill effect, such as Breathless or Death Charge) but cannot use any other Spells or Skills. After 3 minutes has elapsed, the character cannot be healed or revived and is considered Dead. The player must see a Referee after the end of their Death Count. 

Characters can suffer other kinds of damage – through roleplay, a character may gain a Trauma or a Curse, which will be a lasting negative effect that will be more complicated than normal to cure. Likewise, they may gain a Blessing or a Boon, which will grant them longer lasting positive effects. These will be granted for good roleplay and may be given out during intense in game scenarios by Referees and NPCs. 

A base character has:

  • 1 Hit Point Per Location
  • A Weight Class and Grapple Value
  • A Race
  • A Land
  • All Free Skills 
  • 3 Apprentice Skills or Spells
  • 2 Expert Skillsets or Spellsets 

Optional:

  • 1-2 Strengths 
  • 1-2 Weaknesses 
  • A written background of 500 words or less

Origin allows new players to restructure their existing characters after their first event, no questions asked. Subsequent restructuring of characters may be allowed pending injury, disability, or the Showrunners discretion.

Important Notes

  • Vocal performance of spells is preferred in crowded or badly lit scenarios.
  • Touch based spells are recommended if your target is in a group or has their back turned and may not otherwise notice a thrown spell hitting them.
  • All Skills can be used on the character using them, including damaging ones, unless the character is unconscious or incapacitated. (e.g. paralysed, on their death count etc.)
  • All Spells CANNOT be used on the player casting them, but can be used on other Characters NPCs and Monsters (unless under the effects of specific Trauma or other roleplay effects) or objects. This includes rituals, as the target player to receive the ritual benefits or detriments cannot be part of the ritualists doing the casting.
  • Multiple Spells and Skills cannot be held and cast at the same time by the same player. Any Spell vocal or performance that is interrupted – e.g. through taking damage or receiving an adverse skill or spell effect, must be abandoned or restarted. The Skill or spell physrep or charge are not used up if it is interrupted. 
  • Skills and spells activate and resolve after skill performance or vocals have taken place and physrep expended, with the exception of passive skills, or unless otherwise stated.
  • Backgrounds, strengths and weaknesses can be used to generate story in game.