Rules

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Hierophant Skillset: Destroyer

For every Hierophant Expert Spellset purchased, the character gains a stack of the Ritual Spell (See Stacked Abilities)

Sacrifice (Touch)(Ref Needed) Twice per day, the caster may sacrifice anything of IC value; HP, herbs, food, monster parts, etc in order to:

  • Gain the sole attention of a creature
  • Give temporary boons to their chosen target
  • Give temporary curses to a target
  • Contact a spirit or deity in an emergency

The sacrificed items must be in the possession of the caster and the value must be roughly equal to what is being asked for. The Destroyer may also sacrifice a Blessing or Curse afflicting another player by attuning it to themselves for the day instead. The Blessing or Curse will transfer back to its original recipient at the end of the day. No more than one Blessing or curse can be active at any time, and a creature that has had a blessing or curse taken away temporarily cannot gain another. 

Curse (Touch, Other)(Ref Needed) The caster may spend 3 minutes roleplaying the process of cursing a named creature, either touching something related to them as a focus, or touching the creature themselves. Spell performance must be reflective of the type of curse you wish to cast. The target does not need to be physically present for a curse to work. Curses may include:

  • Causing all the food a target touches to rot
  • Inflicting a new phobia upon the target
  • Causing something benign to harm the target

Retribution (Touch) After spell performance is made, the character must spend 3 minutes absorbing damage and spells. They may not attack, parry, shield or use another skill or spell. At the end of the 3 minutes, whatever damage they have taken may be unleashed on a single target. The user must call: “Fatal Retribution: [number of HP damage dealt back]” and up to 3 other calls of their choice that were used against them in the absorbing damage phase on contact with their target. The caster cannot be killed whilst absorbing damage, but may ominously follow their intended target or move where they please. After the spell has been delivered the caster must then take all damage accrued during the 3 minutes at once, including all damage and calls they copied. If they are on their death count after retribution, their Death Count is reduced to 60 seconds. Retribution cannot be sustained.