Rules

You can get a pdf of the latest rules in use at Origin LRP games here. If you have any queries regarding the rules you can get in touch via our facebook page, discord or by emailing originlrp@gmail.com

Loremaster Skillset: Diplomat

For every Loremaster Expert Skillset purchased, the character gains a stack of the Research Skill (See Stacked Abilities)

Lie (See Stacked Abilities)

Discern Intent (Twice per day) The player can read another player or NPCs body language, and glean their intent from that information. The player must ask a referee to tell them the intent of their target, or act as a go-between to ask another player of their intent. The Diplomat will then receive an answer of “peaceful” “neutral” or “nefarious” from the referee. Discern Intent can also be used on some specific monsters, though it is mostly effective on humanoid creatures.

Discern Truth A diplomat may spend 3 minutes conversing with a creature in order to tell whether it is Lying or telling the truth about a particular subject. The NPC or player can confirm this themselves by using a statement of “Lying”, if they are in fact knowingly lying, “Unsure” if the answerer doesn’t know if what they are saying is true, or if an NPC needs referee intervention, or “True”, if the creature is telling the truth. The NPC or player has to be aware they are Lying in order to confirm it, so even if the information is false, but the Player or NPC believes it to be true, the result will still be “Truth.” Any creature with the “Lie” ability can answer using any of the three declarations to the Discern Truth skill, as they wish. This skill can be combined with Truth potions, Pacts and Sanctuaries in order to better ascertain the truth.

Befriend (Once per day) The player must engage an NPC or another player in meaningful conversation for 3 minutes, wherein the player must announce their intention to befriend their target. The target will then be unusually predisposed to give up information on themselves, their Land or Group, local knowledge or other plot relevant information. Instead of knowledge, the skill user can ask to be owed a favour, or ask for an NPC’s help, who, if registered with a referee, can perform an extra action for them later on during play, within reason. The player can ask a favour proportional to the amount of meaningful time spent engaging with that NPC. Quality of roleplay will greatly affect how this skill can be used and pursued, so including elements of hospitality, gifts to the NPC, or even studying local customs and politeness beforehand will gain the player better results. We recommend ref presence in order to use this skill. This skill can also be used to pacify angry NPCs or players, using conversational aspects and good roleplay. 

Pact Once per day, using a pact document, the diplomat can broker a pact between two parties.

The pact must:

  • Be entered into willingly by both parties
  • Be upheld by the diplomat
  • Have IC leverage against both sides of the pact, be it HP, character death, food, weapons, favours, blessings, etc
  • Have an agreed cut for the diplomat presiding over the pact, even if that sum is nothing

If the pact is broken by either party, the remaining party receives all leverage after the diplomat has taken their cut. If both parties break the pact, the diplomat receives all accrued leverage. The diplomat must oversee the regain of any missing leverage, if there is any.

Pacts can:

  • Be used to pay for goods or services at a later date
  • Be used to broker peace or avoidance agreements
  • Be used to divvy monster parts or forages
  • Be used to settle Land disputes
  • Be used to recognise familial ties, blood oaths and marriages
  • Be used to make agreements between spirits, gods and other creatures

Each pact will be recognised by a relevant authority from the users Land, indicated on the provided pact document.