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In order to play a race other than human, a character must be visually different from a human through the use of costume, make-up, prosthetics, and by adopting a demeanour that characterises the chosen race. Races may have Strengths and Weaknesses that are associated with that species and may provide inspiration for additional Roleplay Prompts and Effects. 


Physical Representations

Additional Roleplay


Fleshbags – Humans with strengths of enhanced hearing might have larger, pointed ears, or some with enhanced smell might have a large nose, but for the most part they seem to just look…well, Human. 

Humans are easily wounded and scar quickly. They are often short lived and very social, preferring larger groups. They are known for being prideful, ambitious and reasonably adaptive to differing climates.  


Perfectly Normal Dead People – Wraiths often have peeling skin, exposed bone or extra bone growths, pale flesh, flesh rot, sharp teeth, sunken eyes, shrouds and layers of decaying fabric.

Other humanoid species will look different as wraiths, but most will lose all colour in their skin and experience some form of elemental degradation. (For instance, the Orcks might experience oxidation and their skin will become pale and bubbly on the surface.)

Wraiths always try to avoid large quantities of elements that could unbalance them, and all species of Wraith only eat meat and viscera, preferably the fresher the better. 

Sub species include the blood drinking Vampyre, the skeletal Draugr, the deformed Myling, the bone Golem, and the Banshee, with all its bone protrusions and wild screams.
Wraiths are sometimes harmed by healing Life magic, but can be mended by other means, including surgery, restoration magic, or alchemy.


With metallic colours and a look that reflects their sharp skeletal structures, this race have shimmering or reflective skin, often scaled with metal plates or filigree. Some even have naturally occurring armour, horns, tusks or claws.

Sub-species include the colourful Ogres, Iron-like Trolls, verdigris coloured Goblins, the blocky Jotun, cobalt-coloured Gnomes or the gold and silver Dwarves. Dwarves tend to be shorter in stature because the metals that make up their forms are rarer, however this is not always the case.
Orcks by nature are exceptionally diverse, but generally have long lives and good memories. Older Orcks can be recognised by the rust and oxidation that occurs with gained wisdom. 


This Race is closely related to trees – all members of the race have large visible areas of bark-like skin, leaves, mushrooms or grasses growing from them and regularly have leaves instead of hair. They rarely have any real difference in terms of gender differentiation, with most being completely agender. Some have extra arms or limbs.

Sub species include the mushroom-like Funga, the blossoming Floros, the tiny Korok and the towering Kodama. 

The Dryad absorb sunshine, water and sometimes eat insects as sustenance, but rarely eat food. 

Most of this species move purposefully but slowly, and usually have long natural lifespans. Many are known to have an instinctive fear of fire.


Sylphs are Void and Air based creatures, often sporting colourful or iridescent skin, wings, feathers, carapaces and airy tendrils. Many have antennae to sense changes in magic and wind flow. 

Sylph tend to have more nomadic dispositions and are inclined to migrate large distances. 

Sub- species include the bird-like Tengu, the multi-limbed Dryder, the beetle-like Khepri, the winged Mothman, and the dragonfly-esque Pixi. Regular dealings with the Sylph show that they usually have short attention spans.


Naiads can be recognised by their majority aquatic features; gills, fins, seashells, flippers, tentacles, scales and coral formations are all regular occurrences. 

They generally dislike intense heat – a large number of the species are nocturnal to combat this.

Sub Species include the amphibious frog-like Bunyip, the Corals, the seaweed based Kelpie, the fish-based Mer, mammalian-looking Selkie, and the jelly-like Hiruko. 

Most Naiads do badly in dry environments and prefer shaded spaces, preferring to stay out of the sun when on land. Very few amongst them can live solely in the water and most are amphibious.


Beastmen or Human-mammal hybrids come in all shapes and sizes, but are most recognisable by their fur, ears, tails and claws, as well as muzzles and grey, brown, black or blonde coloured fur. 

Subspecies include the wolf-like Lycan, the proud Sphynx, the incredibly rare Centaur, the robust Minotaur, the bear-based Ursa, and the introverted Mola. 

Many Beastmen have lengthy grooming rituals and strong family units. They tend to make very fierce fighters and also tend towards superstition more than other species. 


This species is most recognisable for their scales, horns, bright skin colourings and usually raspy voices. 

Types of Scaleskin include the horned and colourful Daemon, the fiery Ifrit, the scaled cobra-like Lamia, the fierce Gorgon, the long tailed Naga, and the nocturnal Lampad. 

A lot of Scaleskins shed their skin on a regular basis. This species particularly dislikes the cold – it is normal for most Scaleskin to be unable to naturally regulate their body temperature, and most spend a great deal of time piling on clothes or sunbathing.