Rules

You can get a pdf of the latest rules in use at Origin LRP games here. If you have any queries regarding the rules you can get in touch via our facebook page, discord or by emailing originlrp@gmail.com

Elementalist Skillset: Void

For every Elementalist Expert Spellset purchased, the character gains a stack of the Affinity Skill (See Stacked Abilities)

(Purple Spell Balls)

Weightless (Touch) For 20 seconds, a single touched creature or item’s weight class is halved (rounded up). The person casting the spell can also grapple during the spell vocal. 

Mute (Durative Touch or Touch) This spell interrupts all Hierophant spell vocals and conversation of the target. After completion of the spell vocals, the caster must touch a target and call “mute”. The target is then forced into magical silence for 20 seconds. If the caster so chooses, they may use Mute as a durative touch spell and, for as long as they are in contact with the creature and also remain silent after spell vocal or performance, the target must also stay mute. (Note: you cannot swap between the two uses of mute at your convenience. Choose one. It may be worthwhile using spell vocals to explain which of the two varieties of mute you are using to your target beforehand.)

Void (Thrown, Infused or Touch based) After making the necessary spell vocals or performance, the spell can be cast one of 3 ways;

  • Thrown – The caster must use a thrown spell ball to cast their spell. The caster must be at least 3m away from their target. Upon a successful hit of any bodily location, the caster may call “Voidstrike.” The target will be dealt 1 point of Void damage to every location and be knocked prone. 
  • Touch – The caster must make the necessary spell performances or vocals, and within 30 seconds Touch the target on their head or chest. Upon a successful contact, the caster may call “Voidstrike.” The target will be dealt 1 point of Void damage to every location and be knocked prone. 
  • Infused – The caster may infuse a weapon with the spell. The next hit from that weapon will do “Void” damage and deal one hit per location, plus an additional -1HP to the location struck upon the target creature (though it is not knocked prone). The weapon does not need to be wielded by the caster. A weapon cannot hold the charge longer than 3 minutes, and cannot hold multiple charges of the Void spell. The caster may give the weapon user their spell ball to represent the element within their weapon, which must be dropped once the spell is used. If the weapon is parried the spell is expended without damage. 

Breathless (Touch) Upon successful delivery of the spell, the Targeted Character must roleplay not being able to breathe, and is incapable of spell vocals or verbal communication whilst this affliction is in effect. The player will be able to walk and parry for brief periods but must frequently rest or collapse whilst gasping for air for 60 seconds. Breathless persists during a character’s death count, rendering the victim unable to call for help.